Introduction
Arma Reforger has rolled out a significant Experimental Update that promises to bring a plethora of new features and improvements to the game. This blog post aims to provide a comprehensive overview of what’s new, what’s changed, and how it impacts the ARXRP community.
A New Approach to Updates
Unlike previous updates, this Experimental Update will not be followed by a Major Update for at least a month. This gives modders more time to adapt their mods and allows players to test new features well before their official release. It’s a win-win situation for both the Arma Dev Team and the community.
Key Features
Helicopters
- Rotors can now be destroyed upon collision or weapon damage.
- New gamepad control schemes for independent piloting and camera control.
Resources/Supplies
- Improved supply system for respawning, building support structures, and acquiring vehicles.
Virtual Arsenal
- Arsenals now function differently, adding a copy of the items locally the moment you open the arsenal.
Support Stations
- New ways of interacting with vehicles (repairing, refueling), healing others, and rearming.
Instigator System
- A system to track down the people responsible for dealing damage and getting kill credit.
Modding Changes
Modders should pay attention to the new settings and classes introduced, particularly for helicopters and damage systems. The update also brings changes to vehicle fires/destruction sounds and various script classes.
Known Issues
The update comes with its own set of known issues, ranging from game mechanics to UI glitches. Players are advised to read through the list of known issues to be aware of potential game-breaking bugs.
Conclusion
This Experimental Update is a significant step forward for Arma Reforger, offering new features and improvements that promise to enhance the gameplay experience. While it’s still a work in progress, the update provides a glimpse into the exciting changes that lie ahead.
We encourage all ARXRP members to dive into the Experimental Update and share your feedback. Your input is invaluable for both the Arma Dev Team and our community.